AI Insights · Timothy · October 2023
Top 5 Entertainment Mascot Games on Android in Peru - Q3 2023
Discover the performance of the top 5 entertainment mascot games on the Android platform in Peru during Q3 2023, with insights into their downloads, revenue, and active users.
In Q3 2023, the top 5 entertainment mascot games on the Android platform in Peru showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Angry Birds Dream Blast
Throughout Q3, weekly revenue for Angry Birds Dream Blast ranged from $98 to $249, peaking in the week of July 24. The game saw a peak in weekly downloads at 1.7K during the week of July 31, followed by a gradual decline, ending the quarter with 578 downloads. Active users started the quarter at 12.1K, saw a peak of 14.4K in the week of July 31, and ended at 11.3K.
Disney Emoji Blitz Game
Disney Emoji Blitz Game experienced fluctuations in weekly revenue, starting at $256 and hitting a low of $11 in mid-August before ending the quarter at $121. Active users started at 1K, peaked at 1.5K during the week of July 31, and gradually decreased to 886 by the end of September.
Sonic Forces: PvP Battle Race
Sonic Forces: PvP Battle Race saw its weekly revenue fluctuate, starting at $130 and dropping to as low as $21 before ending the quarter at $82. Weekly downloads peaked at 7K in late July and concluded the quarter at about 3K. Active users began at 48.6K, reached a high of 55.9K in late July, and settled at around 40.6K by the end of Q3.
My Little Pony: Magic Princess
For My Little Pony: Magic Princess, weekly revenue was relatively low, ranging from $8 to $92, with a peak in early July. Downloads fluctuated, peaking at 4.3K in the last week of September. Active users began at 25.7K, peaked at 29.7K at the end of the quarter, with notable increases in the last few weeks.
Sonic Dash Endless Runner Game
Sonic Dash Endless Runner Game had a low revenue trend, starting at $5 and peaking at $120 in early September. Downloads were highest at 15.3K in late July, declining steadily to 9.3K by the end of September. Active users started at 142.5K, with a slight decline, stabilizing around 124.9K by the end of Q3.
These insights highlight the dynamic nature of user engagement and revenue generation in the entertainment mascot games category. For more detailed analysis and data, visit Sensor Tower.